GluiMapSpace.this

Construct the space. Arguments are either nodes, or positions/vectors affecting the next node added through the constructor.

class GluiMapSpace
this
(
T...
)
if (
!T.length ||
is(T[0] == Vector2)
||
is(T[0] == DropVector)
||
is(T[0] == Position)
||
is(T[0] : GluiNode)
)

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