GluiNodeSlot

A "node slot" node, which displays the node given to it. Allows safely swapping nodes in the layout by reference, even during drawing.

Constructors

this
this(Layout layout, T node)

Create a new slot and place a node in it.

this
this(T node)
Undocumented in source.
this
this(Layout layout)

Create a new empty slot.

Members

Functions

drawImpl
void drawImpl(Rectangle paddingBox, Rectangle contentBox)
Undocumented in source. Be warned that the author may not have intended to support it.
hoveredImpl
bool hoveredImpl(Rectangle rect, Vector2 position)
Undocumented in source. Be warned that the author may not have intended to support it.
opAssign
typeof(this) opAssign(T value)

Change the node in the slot.

pickStyle
const(Style) pickStyle()
Undocumented in source. Be warned that the author may not have intended to support it.
resizeImpl
void resizeImpl(Vector2 space)
Undocumented in source. Be warned that the author may not have intended to support it.
swapSlots
void swapSlots(Slot other)

Swap contents of the two slots.

Mixins

__anonymous
mixin DefineStyles

GluiNodeSlot defines its own styles, which will only apply to the slot itself, not the contents. Most of the styling options will have no effect, but padding and margin will.

Variables

inheritLayout
bool inheritLayout;

If true, the slot will inherit its layout from the node it holds. If there's no node, it'll be reset to shrink.

value
T value;

Node placed in the slot.

Mixed In Members

From mixin DefineStyles

reloadStylesImpl
void reloadStylesImpl()
Undocumented in source. Be warned that the author may not have intended to support it.
loadDefaultStyles
void loadDefaultStyles()
Undocumented in source. Be warned that the author may not have intended to support it.

Inherited Members

From GluiNode

__anonymous
mixin DefineStyles!("style", q{ Style.init })

This node defines a single style, style, which also works as a default style for all other nodes. However, rather than for that, the purpose of this style is to define the convention of style being the node's default, idle style.

tree
LayoutTree* tree;

Tree data for the node. Note: requires at least one draw before this will work.

layout
Layout layout;

Layout for this node.

toRemove
bool toRemove;

If true, this node will be removed from the tree on the next draw.

mousePass
bool mousePass;

If true, mouse focus will be disabled for this node, so mouse signals will "go through" to its parents, as if the node wasn't there. The mouse will still detect hover like normal.

minSize
auto minSize;

Minimum size of the node.

theme
const(Theme) theme [@property getter]

Get the current theme.

theme
Theme theme [@property setter]

Set the theme.

hidden
bool hidden [@property getter]

Check if the node is hidden.

hidden
bool hidden [@property setter]

Set the visibility

show
GluiNode show()

Show the node.

hide
GluiNode hide()

Hide the node.

toggleShow
void toggleShow()

Toggle the node's visibility.

remove
void remove()

Remove this node from the tree before the next draw.

hovered
bool hovered [@property getter]

Check if this node is hovered.

isDisabled
inout(bool) isDisabled()

Check if this node is disabled.

disabled
deprecated inout(bool) disabled()

Check if this node is disabled.

isDisabledInherited
bool isDisabledInherited()

Checks if the node is disabled, either by self, or by any of its ancestors. Only works while the node is being drawn.

updateSize
void updateSize()

Recalculate the window size before next draw.

draw
void draw()

Draw this node as a root node.

draw
void draw(Rectangle space)

Draw this node at specified location.

resize
void resize(LayoutTree* tree, Theme theme, Vector2 space)

Recalculate the minimum node size and update the minSize property.

resizeImpl
void resizeImpl(Vector2 space)

Ditto

drawImpl
void drawImpl(Rectangle paddingBox, Rectangle contentBox)

Draw this node.

hoveredImpl
bool hoveredImpl(Rectangle rect, Vector2 mousePosition)

Check if the node is hovered.

ImplHoveredRect
mixintemplate ImplHoveredRect()
Undocumented in source.
pickStyle
const(Style) pickStyle()

Get the current style.

toString
string toString()
Undocumented in source. Be warned that the author may not have intended to support it.

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